“So what’s a Q to do in a universe of no consequence? Any takers?… Conduct experiments, of course! Like a true scientist of my beloved new neighbors, the Federation. Who cares if there are a few side effects.”

Banished to the Origin Sector by the Continuum, Q has spent his confinement opening portals to strange new dimensions, uncovering powerful treasures, and reshaping reality for his own amusement. But after witnessing the Commander’s exploits across space, time, and countless universes, he has become fixated on proving that those achievements are insignificant compared to his own omniscience.
Now, inspired by the Vulcan philosophy of Infinite Diversity in Infinite Combinations, Q challenges the Commander to navigate the mysteries of countless realities. Yet with every new dimension he tears open, the fragile temporal barriers surrounding the Origin Sector weaken, and if they finally break, what emerges may be far beyond even Q’s control…
Creator DrIronChef breaks down Update 92: Infinite Diversity in Infinite Combinations. Watch the video here.
What’s in Update 92:
- Territory Capture Update
- Territory Refinery Additions
- Territory Quality of Life Improvements
- Territory Research Tree Additions
- New Officers
- New Building: Continuum Consulate
- Prototype Forbidden Tech
- New Battle Pass and Mid-Ops Battle Pass
- And More
Missions
New Territory Capture Tutorial Missions
Find them in the Territory Refinery:
- Unknown Origins (Ops 25+) – TC mining tutorial
- Original Sin (Ops 61+) – TC hostiles tutorial
- Requires completion of Unknown Origins first
Core Missions (Ops 61+)
Discover 12 new IDIC-themed missions in the Holodeck, which will be released in groups of 3 every following Wednesday, beginning with the first three-parter, Cetacean Federation at launch. You will be called upon to assist Captain Pike – though perhaps not as you know him!
When Q is involved, reality is rarely confined to a single timeline. Expect to find yourself in some very unexpected corners of the Star Trek universe, as you face challenges designed to test your understanding of Infinite Diversity in Infinite Combinations.
Territory Capture Refresh

Territory Capture is receiving a major refresh, introducing new progression systems, gameplay, rewards, and quality-of-life improvements. From a brand-new Territory Zone and building to expanded research, updated services, and new ways to earn rewards through combat, mining, and armadas, this update modernizes the Territory Capture experience while providing more flexibility in how players participate.
Territory Expansion
Territory Capture gameplay has been expanded with new ways to earn rewards, giving players the freedom to choose their preferred playstyle while progressing the new content.
Existing Territory Capture systems now feature either:
- New 1★, 2★, and 3★ Raw Isogenite Mines, or
- New 1★, 2★, and 3★ Quantum Hostiles.
Both activities award the same new raw 1★, 2★, and 3★ Isogenite, allowing players to progress through either mining, combat, or a combination of both.
Higher-tier mines and hostiles can be found throughout T1, T2, and T3 zones, as well as in the newly introduced T4 Territory Capture zone.
New Isogenite Mines
- All new Raw Isogenite Mines have a 20% chance to spawn as a Geode.
- Geodes are an exclusive bonus only available through mining and are used to exchange additional bonus rewards in the refinery.
- While Territory Training systems will have 1* Isogenite Mines, they will not have 2*, 3* or Geode Mines.

New Quantum Hostiles
- All new Quantum Hostiles have a chance to drop a PvE chest containing exclusive Quantum Scraps.
- Quantum Hostiles have a chance to spawn as special Quantum Guardian Surveys which drop significantly increased rewards and a guaranteed PvE chest!
- Quantum Scraps are an exclusive bonus only available through combat and are used to exchange additional bonus rewards in the refinery!
Quantum Adjudicator

The Quantum Adjudicator is an automated vessel, summoned into being by Q. It was designed to collect Isogenite and other valuable resources from the many dimensions he has accessed, and even created, within the Origin Sector, venturing through his portals into other realities. As a sign of prestige and irony, he based the design on a Tarellian starship.
Abilities:
Judicious Preparation
At the start of combat, the Quantum Adjudicator gains increased:
- Isolytic Damage
- Isolytic Defense
- Apex Barrier
- Apex Shred
Almost Omnipotent (1★ and 2★ Variants)
- Has a Critical Damage Floor of 300%.
- Can only be engaged by: FKR Faction Ships and the U.S.S. Vengeance. All other ships are instantly destroyed at the start of combat.
Strike Down (3★ Variants only)
- Reduces Shield Mitigation to 0% at the start of combat. Has a Critical Damage Floor of 300%.
Quantum Guardian (Loot Goblin Survey)
The Quantum Guardian Survey is an automated vessel, summoned into being by Q with all the same abilities as the Quantum Adjudicator.
It is larger and more powerful than his standard Adjudicator, with a significantly greater cargo capacity for transporting Isogenite and other valuable resources, collected from the many dimensions he has accessed from within the Origin Sector.
Quantum Tesseract Armadas

Territory Quantum Tesseract Armadas are automated installations summoned into existence by Q, capable of interfacing with the ancient Progenitor Subspace Network within the Origin Sector to open portals to other realities.
Added as a key source of Territory scoring and progression, these armadas contribute toward takeover scoring objectives while awarding exclusive refinery loot that can be redeemed through the Territory Capture Refinery.
Alongside the new mining and hostile gameplay loops, Quantum Tesseract Armadas provide additional paths for progression, support a variety of playstyles, and introduce valuable new targets throughout Territory Capture space.
Abilities:
Isolytic Burst Warheads
- Increases Isolytic Damage at the start of combat.
Cascade Nullification
- This Armada’s Critical Damage cannot drop below 300%.
Territory Services
The Territory Capture Services system has received a major overhaul, improving the value of available services while introducing a more dynamic and rewarding experience.
- Removed a number of outdated services that no longer provide meaningful value in the current game environment, including older Isogen refines and legacy combat buffs such as Armor and Dodge bonuses.
- Remaining legacy services have been rebalanced and enhanced to provide more impactful rewards and benefits.
- Added many new and improved services targeting more recent stats, ships and parts.
New Dynamic Service System
- Introduced a new service generation system that randomly rolls rewards and buffs from curated pools each season.
- Added a variety of new service buffs to the available reward pools, including:
- Apex Shred bonuses for PvE-focused gameplay.
- Apex Barrier bonuses for PvP engagements.
- Added more Blueprint Bundle Claims to the service reward pools, creating new opportunities to acquire valuable ship progression items, including:
- G6 Epic Blueprint Claims.
- G7 Uncommon Blueprint Claims.
- Additional blueprint claims added for more side loop ships. The possibilities now include: U.S.S. Vengeance, U.S.S. Excelsior, GS-31, Borg Cube, U.S.S. Reliant, SS Revenant, NSEA Protector, U.S.S. Voyager, Meridian, Enterprise NX-01, Gorn Eviscerator, Monaveen, I.S.S. Jellyfish & Sarcophagus
- For all ships listed in the spawn pool above we also added their ship-specific parts as additional services that can spawn in the pool.
These updates modernize Territory Capture Services, making rewards more relevant, diverse, and exciting, while significantly reducing management overhead.
Galactic Anomalies
Q’s relentless experimentation within the Origin Sector has begun to tear at the fabric of space-time itself, creating unpredictable phenomena known as Galactic Anomalies. These system-wide effects impact every Commander who enters an affected system, introducing new risks, new opportunities, and ever-changing conditions across Territory space.
Beginning in Week 2, Galactic Anomalies will start appearing throughout the Origin Sector. Each anomaly applies temporary modifiers that can affect a wide range of activities, including PvP combat, hostile encounters, cargo capacity, and mining performance. Some anomalies may provide powerful advantages, while others will challenge even the most experienced Commanders.
To help you prepare, affected systems will display a Galactic Anomaly icon within the System Details panel. This interface allows you to view all active effects in the system, along with the remaining duration before the anomaly dissipates.

Galactic Anomalies are constantly shifting, and their next destination is never known in advance. Each week they will spread to new areas of the Origin Sector for a limited time, encouraging Commanders to adapt their strategies and explore changing opportunities throughout Territory space.
While these anomalies may alter the rules of engagement, those willing to venture into affected systems will find special events and rewards waiting for them, if they are bold enough to embrace the unknown.
Continuum Consulate
The Continuum Consulate is a new building that expands Territory Capture progression through powerful refinery unlocks, research bonuses, and resource-gathering improvements.

Key Features & Bonuses
- Unlocks new Territory Capture refinery options for:
- New Refined Isogenite
- New Prisms
- Increases Module Build Speed by up to 1,000%.
- Provides up to 100% Refined Isogenite Cost Efficiency through new Research.
- Improves Capture Node scoring by up to 200%.
- Grants up to 20,000 PvP Apex Barrier during Territory Takeovers.
- Increases mining rates for 1★, 2★, and 3★ Raw Isogenite by up to 3,000%.
- Increases mining rates for Isogenite Geodes by up to 20,000%.
- Includes a new Takeover Schedule view, accessible directly from the building, allowing players to quickly see which alliances control each territory and when upcoming Territory Takeovers are scheduled.
Territory Research Expansion
The Territory Research tree has been significantly expanded, introducing dozens of new progression opportunities focused on refining the Territory Capture gameplay loop, strengthening combat performance, and improving overall efficiency.

Research Additions
- Added approximately 72 new research nodes to the Core Prism branch.
- Added approximately 19 new research nodes to the Vanguard branch.
- Introduced 3 new Prime researches, focused on:
- Armada Loot
- Isogenite Mining
- Hostile Loot
- New research nodes dedicated to:
- New Territory Capture refinery improvements
- You can choose when you want to improve each new refinery at your own pace – no automatic refinery improvements until you are ready!
- Existing Territory Capture Cost Efficiency bonuses
- Bonuses during takeovers
- Bonuses against new TC hostiles and boosts on new TC mines
- New Territory Capture refinery improvements
- Added 3 new cosmetic unlocks obtainable through research progression.
Combat & Utility Enhancements
The expanded research tree includes a wide variety of new specialization paths:
- PvE-focused research nodes.
- PvP-focused research nodes.
- Utility and Cost Efficiency research nodes.
These additions provide meaningful new progression goals for Territory Capture players, while offering greater flexibility in how Commanders choose to optimize their combat performance, resource generation, and Territory Capture rewards.
Territory Refinery Additions
The Territory Refinery has been expanded and reorganized to make Territory Capture progression easier to navigate while introducing a range of new currencies and reward paths.
New Refineries & Currencies
Several new refinery exchanges have been added to support the expanded Territory Capture gameplay loop:
- 1★ Basic Loot Refinery: Earned from 1★ Isogenite Mines, 1★ Quantum Hostiles, and Territory Capture Armadas.
- Trade in Bundles:
- New Refined Isogenite (Used for new Territory Research Tree)
- Iso-Emulsion
- Surax Particles
- Phantom Particles
- Quantum Particles
- Metreon Particles
- Chronometric Particles
- RSS and their Sigma Variants at higher levels
- Trade in Bundles:
- 2★ Basic Loot Refinery: Earned from 2★ Isogenite Mines, 2★ Quantum Hostiles, and Territory Capture Armadas.
- Trade in Bundles:
- New Refined Isogenite (Used for new Territory Research Tree)
- Larger quantities of Iso-Emulsion & Chronometric Particles
- New Prisms (Used for new Territory Research Tree)
- RSS and their Sigma Variants at higher levels
- Trade in Bundles:
- 3★ Basic Loot Refinery: Earned from 3★ Isogenite Mines, 3★ Quantum Hostiles, and Territory Capture Armadas.
- Trade in Bundles:
- Refined Isogenite (Used for new Territory Research Tree)
- New Territory Armada directives
- New Prisms (Used for new Territory Research Tree)
- RSS and their Sigma Variants at higher levels
- Trade in Bundles:
- Geode Refinery: Earned from rare Geode mining nodes.
- Trade in Bundles:
- Luminous Prisms (Used for new Territory Research Tree)
- Building Currency used to upgrade Continuum Consulate
- Speedups and Sigma Speedups
- Trade in Bundles:
- Quantum Scrap Refinery: Earned from New Quantum Hostile PvE chests.
- Trade in Bundles:
- Quantum Prisms (Used for new Territory Research Tree)
- Building Currency used to upgrade Continuum Consulate
- Speedups and Sigma Speedups
- Trade in Bundles:
- Armada Refinery: Earned from New Territory Capture Armadas.
- Trade in Bundles:
- Refined Isogenite (Used for new Territory Research Tree)
- Existing (Iso-Emulsion + Chronometric Particles)
- Vanguard Prisms (Used for new Territory Research Tree)
- Building Currency used to upgrade Continuum Consulate
- Ship parts including G6 and G7 at higher levels
- Trade in Bundles:
These updates centralize Territory Capture rewards, reduce refinery clutter, and provide new progression paths tied directly to mining, hostile hunting, and armada participation.
Takeover Schedule & Event Updates
With the launch of the new Territory Season and the addition of the T4 Territory zone, several adjustments have been made to the Territory Takeover schedule.
- The weekly day without Territory Takeovers has moved from Tuesday to Thursday.
- Takeover days and times for select T1, T2, and T3 zones have been adjusted to better align with Thursday maintenance.
- Alliances will have opportunities to participate in T1, T2, and T3 Takeovers before the first T4 Takeover becomes available.
- T4 Territory Takeovers will take place on Mondays.
Territory Battle Pass & Season Updates:
Starting with Season 12, Territory Capture Battle Passes will transition from a 3-month format to 4-week Battle Passes, giving players a fresh Battle Pass every month instead of every three months.
To support this change, each 3-month season will now be divided into three Parts, with each Part featuring its own 4-week Territory Capture Battle Pass.
Season 12 Transition Schedule
Season 12 will serve as a transition season as we move to the new cadence:
- Part 1: June 25 – July 22
- Break: July 23 – August 5
- Part 2: August 6 – September 2
- Part 3: September 3 – September 30
Looking Ahead
Season 13 begins on October 1 and includes a full season reset. From that point forward, a new Territory Capture Battle Pass will launch every four weeks as part of the updated schedule.
This new structure delivers more frequent rewards, more regular progression opportunities, and a consistent monthly cadence for Territory Capture content.
Territory Quality-of-Life Improvements
Multiple updates to streamline the Territory Capture experience and reduce unnecessary navigation and refinery clutter arrive with Update 92:
- Added a slider to all Progenitor bundles, making bulk claims easier and faster.
- Moved all Territory Capture bundles from the TC Store into the TC Refinery, consolidating everything into a single location and enabling mass refining.
- Created a dedicated refinery category for the old Meridian Territory Capture bundles to reduce clutter in the main refinery view.
- Created a dedicated refinery category for Progenitor claims, making them easier to locate and manage.
- Created a dedicated refinery category for Services which are now available directly within the TC Refinery so all TC bundles can be viewed in a single spot.
- Consolidated the existing 1★, 2★, and 3★ Isogen mining locations into single systems, placing all three mines together for improved convenience and accessibility.
New Officers
Epic Officer Female Spock

Female Spock is from an alternate timeline created by Nero’s incursion. She survived the destruction of Vulcan and helped build New Vulcan while serving aboard the Enterprise. Her experiences, relationships, and especially her friendship with the late Jane Tiberia Kirk, shaped her into a captain who has come to value her comrades above all else.
Captain’s Maneuver: Enterprising Mind
- Increases 1★, 2★, and 3★ Raw Isogenite dropped by Origin Sector [OGN] Hostiles and Armadas.
- 300% base plus 350% per synergy
Officer Ability: Isolytic Diversity
- Increases Isolytic Damage vs Origin Sector Hostiles and Armadas.
- 1,000% / 1,400% / 1,800% / 2,300% / 3,000%
Epic Officer Ambassador Spock

Ambassador Spock helped secure peace with the Klingon Empire and dedicated much of his later life to the reunification of the Vulcan and Romulan peoples. After being displaced into the past during his attempt to save Romulus from destruction, he witnessed the loss of Vulcan at Nero’s hands, and spent the remainder of his life helping the survivors rebuild their civilization on New Vulcan.
Officer Ability: Quantum Diplomacy
- Increases Isolytic Defense vs Origin Sector Hostiles and Armadas.
- 20,000% / 30,000% / 40,000% / 55,000% / 80,000%
Below Deck Ability: My Mine to Your Mine
- Increases Apex Barrier vs Players if attacked while on a Capture or Mining Node.
- 2,000 / 5,000 / 9,000 / 14,000 / 20,000
Epic Officer Cat Spock

Cat Spock is a half-cat, half-le-catya Vulcan whose legendary logic and discipline conceal powerful emotions that he works tirelessly to control. Despite being early in his Starfleet career, he has already distinguished himself aboard the U.S.S. Enterprise, proving that beneath the fur lies one of Starfleet’s most brilliant officers. Though his feline instincts may still lead him into unexpected situations.
Officer Ability: Tooth and Claw
- Increases Critical Damage vs Origin Sector [OGN] Hostiles and Armadas
- 6,000% / 10,000% / 15,000% / 20,000% / 25,000%
Below Deck Ability: Mental Agility
- Increases Apex Barrier vs Non-Armada Hostiles.
- 1,500 / 3,000 / 5,000 / 7,000 / 10,000
Additional Content
New Prototype Forbidden Tech
The Great Teacher

The Great Teacher was an ancient knowledge-transfer device created by the Builders of Sigma Draconis VI, capable of temporarily granting vast knowledge to whomever wore its helmet. In 2268, this device was indirectly responsible for the theft of Spock’s brain.
Abilities:
- When attacked while on a Capture Node, delays the opponent player’s weapons for 1 round while installed on an FKR ship. Does not apply when Tal is assigned to the bridge.
- Increases Isolytic Damage vs Players while installed on an FKR ship.
- Decreases opponent player’s Shield Mitigation every round (cumulative) while installed on an FKR ship. Does not apply during Station combat.
- When attacked while on a Capture Node, increases Apex Barrier while installed on an FKR ship. Does not apply when Tal is assigned to the bridge.
G7 Cloaks
Arriving with Update 92 are G7 Uncommon Ship Cloaks, which bring a significant boost to combat with a Weapon Damage Increase and provide a 66% base chance to conceal your name and alliance information from enemy Battle Reports.
Ships Covered
Federation
- U.S.S. Socrates
Klingon
- I.K.S. Boreth
Romulan
- Praefortis
Event Updates & Battle Passes
A Note About Events
With Update 92, we’re streamlining the event experience by bringing Mid-Ops and Ops 61+ players into a more unified event structure.
Daily events and the weekly Meta will now follow a shared framework, replacing the previous split between Mid-Ops and Ops 61+.
This does not mean every player will receive the same objectives or rewards. Events will continue to be tailored by Ops level, ensuring goals remain appropriate for each stage of progression.
This approach allows us to provide a more consistent player experience and improve clarity around event participation.
Interstellar Dominance Updates
Starting with the next run on June 29, Interstellar Dominance now includes players from Ops 20–50, making participation accessible to a wider range of Commanders.
We’ve also updated scoring and rewards across the different grades, with a greater focus on providing variety through loop-focused rewards.
While rewards and scoring have been refreshed, the cadence and schedule of each event will remain unchanged.
Battle Passes
IDIC Battle Pass (Ops 61+)

Unlocking the Elite Track in either the G6 or G7 Battle Pass grants two exclusive Exocomps that remain active for the duration of the Battle Pass. One Exocomp increases Warp Speed and the other increases Building Speed. The Elite Track will also have a Female Spock Avatar Unlock.
In addition, players Ops 61–80 will receive Shards for WOK Carol Marcus as part of the Battle Pass rewards in the Elite and Mythic Tracks.
The G7 Battle Pass rewards include Sigma FKR Faction Credits, Exotic Spirits Shipments for upgrading the Warp Dive Bar, Uncommon and Rare Ship Parts, Maverick Exclusive Periphery Intel, and more.
The G6 Battle Pass rewards include Uncommon and Rare Ship Parts, FKR Faction Credits, U.S.S. Dauntless and Serene Squall Ship Parts, Premium Mirror Dust, and more.
Mid-Ops Events (Ops 20-60)

This month’s Mid-Ops Battle Pass introduces several updates in the Mythic and Elite Tracks including:
- Exclusive Battle Pass Warp Speed and Building Speed Increase Exocomps with the unlock of the Elite Track (Ops 20-60)
- Borg Cube Blueprints (Ops 28-50)
- G3 Ascension Particles (Ops 28-50)
- PIC Hugh shards added (Ops 51-60)
- Enterprise-E Picard shards (Ops 20-50)
- The Elite Track will have a Female Spock Avatar Unlock (Ops 20-50)
Similar to last arc, players will continue to receive specialty ship parts based on their Operations level:
- Ops 20–22 will have Botany Bay and U.S.S. Franklin Parts.
- Ops 23–25 will have U.S.S. Franklin and U.S.S. Discovery Parts.
- Ops 26–34 will have Vi’dar and U.S.S. Franklin Parts.
- Ops 35–39 will have Vi’dar Talios and U.S.S. Franklin-A Parts.
- Ops 40–50 will have Enterprise NX-01 and U.S.S. Reliant Parts.
- Ops 51–60 will have the U.S.S. Dauntless and GS-31 Parts.
Updates, Improvements & Bug Fixes
Social Media Connection Rewards
- Commanders can now earn rewards for engaging with our official social media channels. Keep an eye out for a new in-game pop-up that rewards players for connecting with STFC on Discord, Reddit, Facebook, Instagram TikTok, and X.
Improvements
Daily Goals
- Updated the Daily Goals icon in the HUD with a new design that provides clearer visibility into milestone progress and completion status.
Research Tree
- Added a function to search Research Trees by resources spent. Players can now find nodes based on the amount of resources required, and resource-spent searches can be combined with node name searches, allowing both criteria to be used simultaneously.
Faction Store
- Updated the Exchange Heist Loot pull in the Rogue Faction Store with a new 3x option, allowing players to earn more Rogue Reputation and Credits each day.
Refinery
- Updated the Borg Tech Refinery exchange for Inert Nanoprobes > Active Nanoprobes. Exchange options have been changed from 1x, 2x, and 3x to 1x, 3x, and 10x, allowing players to obtain more Active Nanoprobes each day.
Bug Fixes
Research
- Fixed an issue where tapping View Research from the insufficient resource popup for a non-convertible currency redirected players to the correct research node but left the popup open. The popup now closes automatically when the player is taken to the research node.
User Interface
- Resolved an issue where the “Do Not Sell or Share My Personal Information” option on US servers could display an empty pop-up instead of the intended privacy settings menu.
- Resolved an issue on Windows and macOS where clicking the “View” button in the “Do Not Sell or Share My Personal Information” section would not open the associated information page. (Android and iOS “View” buttons work as intended.)
- Fixed an issue where button text was not displaying correctly and could appear truncated on the Ship Management screen when switching Forbidden Tech or Chaos Tech, as well as on the Instant Repair and Event Join buttons.
Faction Store
- Resolved an issue with the Faction Store Bulk Claims screen where the bottom action bar containing the Reset and Confirm buttons overlapped the final row of item bundles. Players can now scroll fully through the list and properly view and interact with the selection counters for items in the bottom row
- Addressed an issue in the Faction Stores where Bulk Claims could incorrectly remain in an active state after a player exited the store with discarded changes and then reopened it. Bulk Claim now correctly resets to its default state when re-entering the store.
Alliance Starbase
- Fixed an issue in the Alliance Starbase where the Instant Speed Up button incorrectly displayed a value of 0, failed to complete the speed-up action, and became stuck in an infinite loading state. The button now displays the correct value and functions as expected.
Alliances
- Resolved an issue where the Alliance “Help All” button did not disappear after all available alliance help requests had been processed.
Speedups
- Fixed an issue where the “Get & Use” button label was not displaying correctly and could appear cut off when purchasing and applying speedups for station buildings, research, ships, and other progression activities.
Independent Archives
- Fixed an issue where the full text for the “Unlock” and “Mastery” buttons was not displayed properly when opening archives in the Independent Archive building.
Ship Management
- Resolved an issue where search text entered in the Ship Management filter was not reset when leaving the screen, causing it to remain visible in the background upon returning.
Localization
- Resolved an issue where long outpost names, such as Corvallen Outpost, could be truncated in the Object Viewer after tapping the information “i” icon in certain localized languages.
LLAP
The STFC Team