Commanders,
Continuing our recent series of event updates, we’re making several key changes to Infinite Incursions for 2026. This is just the beginning of our planned refinements for the year, and we will continue to monitor and adjust the format for future runs based on player feedback.
In line with the refinements shared in our recent blogs, these updates are designed to engage players and ensure a server’s victory is decided by active play and not by a few players who accidentally left their shields down.
To support this further, we are also adjusting the event runtime from 24 hours to a 12-hour window centered around peak regional hours for a more concentrated and competitive experience for everyone.
Narrowing the PvP Bands
One of the biggest pieces of feedback we’ve received concerns the power gap in PvP. To address this, we are narrowing the PvP banding to limit how far a higher-Ops player can attack down.
For example, under the previous system, an Ops 65 player could attack an Ops 41. Under the new banding, that same Ops 65 player can only target down to Ops 51.
The new Ops banding applies across the entire game, not just Infinite Incursions, and is intended to make PvP combat more competitive and engaging between players.
The full list of the new PvP banding is included at the bottom of this post.
A New Infinite Incursion Narrative: The Klingon Time Crystal Threat
The Klingon High Council has grown restless in its eternal stalemate with the Federation and the Romulan Star Empire. As their forces hold steady at their borders, Klingon scientists and Boreth monks have made a remarkable advancement that has become an insurmountable advantage in battle; they have perfected the stabilization of the poH qut Time Crystals.
Time Crystals are composed of a non-equilibrium matter state, enabling control of four dimensions, granting the Klingons the power to manipulate the fabric of time and interdimensional space. With this colossal power at their disposal, the Klingon Empire has immediately become the dominant force in the quadrant, not just in this reality, but across others as well.
The only way to stop an age of total domination at the hands of Klingon forces is to pursue the Boreth warriors. As they traverse dimensions in their poH qut augmented vessels and armadas, only the most daring commanders are strong enough to track and slipstream through their wake on the most important mission yet, to stop the Klingons from taking over the galaxy…
Scoring Updates
We are refocusing points on active combat and strategic targets. Here is the breakdown:
- Klingon Armadas: Earn points by defeating G6 Klingon Solo Armadas and G3+ Klingon Group Armadas while acting as an invader on an opponent’s server.
- Base Raiding: To refocus the event on PvP and Armadas, base raiding scoring will be removed from the Infinite Incursions Server leaderboard. (The Infinite Incursions Raider XSLB will still run and score as usual.)
- PvP Kills: Hunting player ships will continue to be a core part of the event and a primary way to score.
- G7 Open Armadas: Please note that G7 Open Armadas will be excluded from event scoring for this run.
By focusing on these Klingon Armada systems we’re aiming to create new ways for players to score and engage with Infinite Incursions. It’s also less about searching the whole map for opposing players and more about fighting for control of key systems.
Regional Staggered Starts and 12-Hour Run Time
To ensure a smoother experience and better align with peak activity, we are shortening Infinite Incursions to a 12-hour window. The event will now run from 8:00 AM to 8:00 PM local time, with staggered start times for each region:
- APAC: March 28th at 8:00 AM KST
- EU: March 28th at 8:00 AM UTC
- US: March 28th at 8:00 AM PDT
A Quick Reminder on Shields
The standard rules still apply: Shields will automatically drop in all systems over level 20 once Incursions begin in your region. Make sure your station is ready before the timer hits zero.
We’ll be monitoring your feedback closely to see how these narrower bands and the focused scoring impact the overall experience.
Server Pairings and Servers on Bye
204
401
409
716
717
411
412
724
719
8 vs 29
9 vs 57
10 vs 26
11 vs 13
12 vs 38
14 vs 15
16 vs 42
17 vs 34
20 vs 30
21 vs 49
24 vs 27
31 vs 72
32 vs 84
33 vs 51
36 vs 74
37 vs 93
41 vs 95
44 vs 61
45 vs 86
53 vs 67
63 vs 91
76 vs 98
80 vs 89
99 vs 101
700 vs 709
701 vs 710
703 vs 711
705 vs 706
56 vs 702
404 vs 105
402 vs 167
400 vs 164
104 vs 136
106 vs 112
107 vs 132
131 vs 159
108 vs 153
109 vs 126
110 vs 181
114 vs 143
118 vs 134
125 vs 145
130 vs 168
133 vs 135
137 vs 157
138 vs 172
139 vs 155
140 vs 176
156 vs 162
158 vs 178
187 vs 201
188 vs 199
New PVP Banding Levels
No Banding Changes for Ops 1-22
Ops Level 23-30
We are also adjusting the upper reach for early Ops levels 23 to 30. While the minimum Ops level you can target remains the same, we have lowered the maximum Ops level reach.
- Ops 23: Can hit 20 (Low)–31(High)
- Ops 24: Can hit 20–32
- Ops 25: Can hit 21–33
- Ops 26: Can hit 21–34
- Ops 27: Can hit 21–35
- Ops 28: Can hit 22–36
- Ops 29: Can hit 22–37
- Ops 30: Can hit 22–39
Ops Level 31–40
- Ops 31: Can hit 23(Low)–41(High)
- Ops 32: Can hit 24–42
- Ops 33: Can hit 25–43
- Ops 34: Can hit 26–44
- Ops 35: Can hit 27–45
- Ops 36: Can hit 28–46
- Ops 37: Can hit 29–47
- Ops 38: Can hit 30–48
- Ops 39: Can hit 30–49
- Ops 40: Can hit 31–55
Ops Level 41–50
- Ops 41: Can hit 31(Low)–55 (High)
- Ops 42: Can hit 32–55
- Ops 43: Can hit 33–55
- Ops 44: Can hit 34–55
- Ops 45: Can hit 35–55
- Ops 46: Can hit 36–56
- Ops 47: Can hit 37–57
- Ops 48: Can hit 38–58
- Ops 49: Can hit 39–59
- Ops 50: Can hit 40–60
Ops Level 51–60
- Ops 51–54: Can hit 40 (Low) / 70 (High)
- Ops 55: Can hit 40–75
- Ops 56: Can hit 46–76
- Ops 57: Can hit 47–77
- Ops 58: Can hit 48–77
- Ops 59: Can hit 49–78
- Ops 60: Can hit 50–79
Ops Level 61–70
- Ops 61–70: Can hit 51 (Low) / 80 (High)
Ops Level 71–75
- Ops 71–75: Can hit 55 (Low) / 80 (High)
Ops Level 76–80
- Ops 76: Can hit 56(Low)–80 (High)
- Ops 77: Can hit 57–80
- Ops 78: Can hit 59–80
- Ops 79: Can hit 60–80
- Ops 80: Can hit 61–80
Good luck out there commanders!
Live Long and Prosper
-The Star Trek Fleet Command Team