Hello, Commanders! We’ve beamed in a fresh batch of fixes to keep your gameplay running smoothly. This list covers what made it into Update 83.1, and we’ll keep hunting down more issues in future releases.
Quality of Life & UI
UI & Navigation — Officer Presets
- Fixed an issue where some Commanders with more than 29 Officer Preset slots unlocked could still only use 29.
UI — Tooltips & Readability
- Corrected an issue where ship ability tooltips with multiple abilities ran together without proper spacing, making them hard to read.
Controls — Keyboard
- Fixed an issue where pressing the C key (Field Training menu) could lead to a blank screen and a soft‑lock.
Chat — Tabs Indicator
- Corrected an issue where the chat widget preview showed three tab indicators despite there being four tabs (GALAXY, THE VEIL, ALLIANCE, PRIVATE).
Missions & Story
Missions — Objective Display
- Fixed an issue where the active mission objective would appear scrolled to the right to the latest objective (marked with a question mark) in missions with multiple objectives.
Mission — Questions and Answers, Part 5
- Fixed an issue where dilemma option 4a displayed no rewards.
Mission — The Sins of the Past
- Corrected an issue where the character art for Akchif V displayed an infinite loading spinner.
Daily Goals & Events
Daily Goals — Fed/Kling/Rom Excavator (The Veil)
- Fixed an issue where Excavator mining Daily Goals in The Veil did not score if the mining ship was recalled via the recall button or summoned.
Surge — Spawns/Despawns
- Fixed an issue where Surge hostiles could spawn and despawn twice under certain conditions.
Events & Metrics — Janeway Scoring
- Corrected an issue where progress for certain Janeway event metrics failed to score.
Store, Offers & Interstitials
Pop‑Ups — Mid‑Session Triggers
- Fixed an issue where certain pop‑up messages/offers configured to appear mid‑session would only trigger after restarting the client.
Store — Webstore Button Overlay
- Fixed an issue where a virtual bundle’s cost token could linger and overlap the webstore purchase button after viewing other bundles.
Tokens — Visuals & Naming
- Fixed an issue where the Web Store Alliance Trading Key art appeared blank.
- Corrected an issue where a token appeared as “Battle Pass Unlock” instead of “Villains, Pt. 2 Battle Pass Unlock.”
Active Ship Abilities (ASA)
USS Dauntless — Seek and Destroy
- Fixed an issue where spamming an incorrectly active Insta Recall button could break Seek and Destroy.
- Corrected an issue where the Seek and Destroy pop‑up could still appear even after disabling its toggle in Player Profile.
- Fixed an issue where activating the ability could leave the ship idle (no auto‑hunt) with a disabled button state; re‑activating after the icon returned also did nothing.
- Fixed an issue where the Dauntless could begin chasing invisible targets in certain Delta Quadrant systems after a few battles.
Dauntless — Management Screen
- Fixed an issue where the Dauntless ASA icon failed to appear on the ship management screen while the ability was active.
Enterprise NX‑01 — Long Road Ahead
- Fixed an issue where using the Long Road Ahead ASA across Local Space ↔ The Veil could show “Deployment Error.”
Ships, Refits & Construction
G7 Ships — Build/Unlock Time
- Corrected an issue where displayed build/unlock times for several G7 ships were incorrect and timers began using the wrong values.
G7 Ships — Warp Component Label
- Corrected an issue where the warp component was labeled “Warp Engines” instead of “Warp Engine.”
APHELION — Blueprint Text
- Fixed an issue where the blueprint description showed “Aphelion” instead of “APHELION,” and included typos.
Aphelion Mining Refits
- Corrected an issue where Aphelion‑specific mining refits could apply to other survey ships.
Systems, Space & Visuals
Aggregation — System Backgrounds
- Fixed an issue where system backgrounds appeared blank in both galaxy and system views.
Transogen Systems — Tempest Hazard Art
- Corrected an issue where several Transogen systems displayed generic art instead of the Tempest Hazard background. Affected systems include Beta Nerra, W’jeff, Reeka, Karoun, Curadh, Cliann, and Sepenthe.
The Veil — Sigma Resources (Parsteel/Tritanium/Dilithium)
- Corrected an issue where Sigma resource nodes displayed a 6★ grade in system view and objectives. Sigma resources do not use star grading; the grade display has been removed.
The Veil — Cross‑Server Targets
- Fixed an issue where tapping player ships from other servers could trigger an unexpected “Target Lost” pop‑up.
The Veil — Alliances
- Fixed an issue where scanning another server’s ship in The Veil could allow joining that server’s Alliance without proper state updates.
G7 Mining
- Fixed an issue where G7 Mining Nodes were not giving XP for mining.
Cliann — Hazard Level
- Corrected an issue where Cliann displayed Hazard Level 9 instead of 8.
Territory Capture & Embassies
Embassy Services — Multiple Systems
- Fixed an issue where some systems were missing expected Embassy Services on the screen.
Brijac — Advanced Surax Generator
- Fixed an issue where the Advanced Surax Generator service was missing from the Brijac embassy.
Refinery & Rewards
Aggregation Refinery — Recon Locus Schematics
- Corrected an issue where the reward name appeared as “Locus Recon Schematics.” It now correctly reads “Recon Locus Schematics.”
Officers & Text
WOK Joachim — “We Are Free” (Short Tooltip)
- Fixed an issue where the phrase “against hostiles and players” was missing.
Officer Ability Descriptions — Formatting
- Corrected an issue where newer officers were missing the bold ability‑name header at the start of their ability descriptions.
VIL Gul Dukat — Ability Text
- Corrected an issue with grammar and extra spacing in the Officer Ability description.
Avatars — Gul Dukat
- Fixed an issue where selecting Gul Dukat could display the Halloween avatar art by mistake.
Economy, Construction & Research
Buildings — Speed‑Up Slider
- Fixed an issue where sliding the building speed‑up to maximum could show a negative remaining time and block application. (Research speed‑ups were unaffected.)
Research — Combat Nodes
- Corrected an issue where “Martok’s Resilience” and “7⇵ Isolytic Battleships” used “on” instead of “for.”
Hostiles & Combat
Hostiles — Aggregation Extractor ★ & The Core’s Courier
- Corrected an issue where ability names and descriptions were unclear or missing in some places.
Trailers & Onboarding
G7 Trailer — Level 71 Trigger
- Fixed an issue where the G7 trailer would not trigger immediately if you reached Level 71 while viewing The Veil.
Platform & Stability
iOS — Login Stability
- Fixed an issue where the app could crash on login after social sign‑in.
We’ll keep iterating on stability, clarity, and gameplay balance. If you spot something that looks off, keep the reports coming — they help us course‑correct faster than a warp‑9 jump.
Live Long and Prosper,
– The Star Trek Fleet Command Team