Greetings, Commanders! Below you’ll find a detailed list of bug fixes, gameplay enhancements, and critical adjustments arriving in this mid-month update. Your feedback continues to drive our improvements, ensuring Star Trek Fleet Command offers the best experience possible.
Gameplay Improvements and Additions
Major GS-31 Refinery Update

We’ve significantly increased Ship Part payouts for the GS-31 across all grades and tiers, enhancing the ship’s core value as the best source of ship parts in the game. Depending on your Tier and Grade, you will now see between 222% to as much as 333% more ship parts compared to previous payouts. This improvement reflects your feedback and ensures substantial progression as you tier up your GS-31!
Here’s a more detailed comparison, broken down by rarity and grade:

Elite Solo Wave Defense Combat Re-Balancing (G4 encounters)
We’ve fine-tuned Elite Solo Wave Defense to ensure a fair yet challenging combat experience:
- Wave 2: Level 45 T3 Reavers replaced by Level 51 T2 Reavers.
- Wave 3: Level 50 Reavers replaced by Level 45 Reavers, and Level 45 Reavers replaced by Level 50 Prowlers. Additionally, the hostile count was reduced from 9 to 6.
GS-31 ASA Research Enhancements (G4)

Damage output for GS-31 ASA research nodes has been increased, empowering Commanders to effectively defeat Tier 3 hostiles during Solo Wave Defense missions.
New Prime Nodes
Prime Material Fabricator Manufacturing

Grants bonus refined materials specifically for Revenant bundles, increasing Fabricator Chips found in Borg Type 3 claims by 1. Elevate your manufacturing capabilities!
Prime Start Bundle

Grants a daily bundle containing Section 31 Private Ciphers, Borg Polygon Group Armada Directives, Rare Formation Armada Directives, and Armada Quick Starts in the Section 31 Faction store.
Quality of Life Improvement
Enhanced Research Tree Navigation
Implemented a user-friendly improvement allowing automatic scrolling past completed research nodes. Now, when selecting any Research Tree, the screen automatically focuses on the first unfinished research node.
Bug Fixes and Improvements
Research
- Adjusted “Hazard Proof” research duration to match comparable research nodes.
Faction Store
- Addressed Faction Store bundles remaining unclaimable despite sufficient resources.
Ships and Combat
- Fixed GS-31 becoming stuck after using Gravitational Blast in Solo Wave Defense.
- Resolved premature destruction of the central entity in Solo Wave Defense.
- Fixed Borg ship queue attacks stalling with impulse-speed officer setups.
- Restored missing “shooting laser to portal” animations for Krenim Formation Armadas.
Galaxy View
- Restored intended blue stream background in new Voyager DTI systems.
UI and Visuals
- Adjusted interface settings to prevent notch overlap on iPhone 16e.
- Fixed unintended fly-by animations despite disabled animation settings.
Favors and Buffs
- Corrected Apex Shred favors to display integer values rather than percentages.
Gameplay and System View
- Improved server responsiveness, addressing occasional Borg ship queue attack delays.
Officers
- Fixed an issue causing officers to remain locked and unavailable after unlocking. Officers will now correctly appear unlocked immediately after being obtained.
Syndicate
- Resolved an issue where the “Claim All” button in daily goals displayed incorrectly for Syndicate levels 27 and above. The button now functions as intended.
As always, we remain committed to your feedback and continuously strive to make your adventures in Star Trek Fleet Command as enjoyable as possible. Be sure to join our official Discord to share additional feedback, as well as connect with other commanders.
Live Long and Prosper,
-The Star Trek Fleet Command Team