“This is no mere temporal incursion. This is an invasion, a conquest. We must put an end to this before the Krenim war machine engulfs our entire quadrant.”
One year after their miraculous return to Earth, the crew of the Voyager are settling into civilian life.
Janeway has been promoted to Admiral, Paris & B’Elanna have welcomed their child. Despite all of their trials and tribulations, Voyager’s crew is beginning to put their arduous journey behind them…
All but Seven-of-Nine.
Unable to settle into a peaceful life on Earth, Seven finds herself adrift in the Neutral Zone, picking fights with mercenaries, slavers, and just about anyone who looks at her wrong.
However, a chance encounter with an old enemy will drag Seven back into the fray as she is forced to take on the task of saving the galaxy… alone.
“Well, I am dangerous, Admiral Janeway, and anyone who would seek to prey on the Neutral Zone will see why.”
Welcome to Update 74: Year of Hell (Part 1)
Star Trek Fleet Command Year of Hell is here! Celebrate 30 years of Star Trek: Voyager by revisiting one of its most iconic storylines. This comprehensive update features:
- New Missions
- New Faction: Department of Temporal Investigations (DTI)
- New Building: DTI Headquarters
- New Krenim Invading Entities (Static & Charged)
- New Officers: Specialist Seven, Icheb, and Infiltrator Tuvok
- New Chaos Tech & New Artifacts
- New Battle Pass & Cosmetics
- Territory Capture Season 6
- …and more!
Dive in below for all the details on Star Trek Fleet Command Year of Hell.
Day 1 Promo Code
Happy arcfall! For day one, our team has put together a promo code to give you a head start. This code is live from January 7, 2025-January 14, 2025 18:00 UTC, so don’t delay!
Ops 10-41
- Code: YOH7
- Contents: Epic Specialist Seven x2 + 35k Syndicate XP
Ops 42-70
- Code: YOH13
- Contents: Epic Specialist Seven x2 + 500 Temporal Incursions Directives
Year of Hell: A Voyager Legacy
One year after the USS Voyager’s triumphant return to Earth, Admiral Janeway has settled into Starfleet Command, and Tom Paris and B’Elanna Torres are busy raising their newborn. Seven-of-Nine, however, cannot find peace. She lives in the Neutral Zone, protecting the vulnerable—until fate draws her into a new battle against the Krenim Imperium.
These storylines plunge you back into the drama of post-Voyager life, where heroes attempt to move on from the challenges of the Delta Quadrant—yet find themselves pulled right back into conflict.
New Missions
- Eight Core Missions (Levels 42+)
Join Seven-of-Nine as you confront the Krenim Imperium, one of the most dangerous threats to ever cross into Federation space. This storyline brings you back to the Delta Quadrant for an epic battle to rewrite history. - Three Side Missions (Levels 35+)
In Academy of Paris, help rescue Tom Paris and his Starfleet cadets from Orion slavers. Though lighter in tone, these missions still pack a punch, offering a welcome change of pace before the intensity of battle resumes.
New Invading Entities: The Krenim
The Krenim Imperium, led by Annorax, has launched a devastating temporal incursion into the Alpha Quadrant. With each incursion, the Krenim distort time itself to pursue vengeance against Admiral Janeway and the Voyager crew.
Krenim Ship Types
- Static Krenim Ships
Locked partially outside the timestream, these enemies increase their Isolytic Damage cumulatively each round.
Countermeasure: Anti-Static Exocomps (DTI Faction Store). - Charged Krenim Ships
Equipped with experimental quantum warp drives, these ships develop an Apex Barrier that grows stronger every round.
Countermeasure: Anti-Charged Exocomps (DTI Faction Store).
Krenim Invasion Mechanics
- 17 New Systems near the Delta Quadrant, each populated by Static and Charged Krenim hostiles.
- Up to Two Ships can be brought to these battles.
- No Health Regeneration: Krenim ships retain their damage from one fight to the next, letting you whittle them down strategically.
- Battle Rewards:
- Static Wreckage (from Static Krenim)
- Charged Wreckage (from Charged Krenim)
- Encrypted Intelligence (from both)
These encounters offer a deep tactical experience—cooperate with fellow commanders to manage your approach and ensure the Krenim threat is thoroughly dismantled before they can further unravel the timestream.
New Faction: Department of Temporal Investigations (DTI)
As temporal anomalies threaten the timeline, the DTI emerges to keep order. A separate blog covers the DTI Faction and Building in more detail, but here’s what you need to know for Star Trek Fleet Command Year of Hell.
DTI Faction Store
- Exchange your Static Wreckage, Charged Wreckage, and Encrypted Intelligence for Artifacts, Chaos Tech, FKR Reputation, and more.
- Daily Essentials:
- 100 Krenim Directives (fuel for the fight)
- DTI Requisition Form 13-A (exchange for Anti-Static or Anti-Charged Exocomps)
- Wreckage Converter: Turn Static Wreckage into Charged Wreckage or vice versa, ensuring all loot stays usable.
DTI Faction Favors
Boost your power with specialized perks unlocked through DTI reputation. Each Favor has multiple levels for even greater benefits:
- Quantum Static Disruption
- Increases base Damage when fighting enemies with the Static state.
- Quantum Charge Dispersion
- Increases base Damage vs. enemies with the Charged state.
- Temporal Material Scanning
- Boosts Static and Charged Wreckage from Krenim Super Weapons.
- Quantum Signal Interception
- Reduces negative Federation/Klingon/Romulan (FKR) rep gained from enemies.
- Temporal Propaganda
- Increases positive FKR rep gained from enemies.
- Temporal Signal Boosting
- Enhances FKR credits from FKR Messages refinement.
- PvE Temporal Apex Barrier
- Increases Apex Barrier in PvE (not Armadas).
- Timely Investments
- Improves cost efficiency for FKR Favors.
- Federation / Klingon / Romulan Reverence
- Unlocks additional FKR reputation gains via Encrypted Intelligence exchange.
With these Favors, the DTI aims to equip every commander with the right tools to stand against the Krenim, while also granting new avenues to bolster existing faction reputations.
New Building: DTI Headquarters
Unlockable at Level 42, the DTI Headquarters is central to tackling the Krenim incursion. It stands as a beacon of temporal knowledge and authority, ready to fortify your fleets against the onslaught.
- PvP Apex Barrier
- Increases base Apex Barrier when fighting players (except when defending station).
- Levels range from +150 at Lv 1 to +7500 at Lv 70.
- Isolytic Defense
- Boosts base Isolytic Defense for all ships.
- +5% at Lv 1 to +125% at Lv 70.
- Isolytic Damage
- Amplifies base Isolytic Damage for all ships.
- +1% at Lv 1 to +75% at Lv 70.
- Officer Stats
- Increases base Attack, Defense, and Health for all officers.
- +20% at Lv 1 to +2815% at Lv 70.
- Broken Ship Parts
- Enhances the base amount of Broken Ship Parts dropped from hostiles.
- +1% at Lv 1 to +250% at Lv 70.
- Damage vs. Krenim
- Raises base Damage when fighting Krenim enemies.
- +100% at Lv 1 up to +11000% at Lv 70.
Material Converter
A game-changing feature within the Headquarters allows you to convert resources across rarities or types (e.g., upgrading Rare Ore to Epic Ore). This frees up your inventory for optimal fleet progression, allowing you to remain flexible in the heat of temporal conflict.
New Officers: Battleship Retaliation Team
Three new officers debut in Star Trek Fleet Command Year of Hell, each with specialized anti-player abilities tied to Hull Breach, Apex Barrier, and Isolytic Cascade.
Specialist Seven of Nine (Epic)
Once denied a place in Starfleet, Seven-of-Nine forged her own path in the Neutral Zone, earning a fearsome reputation as a defender of outcasts. Her experience under the Borg Collective shaped her into a combat savant, wielding both logic and raw force to protect the vulnerable.
Captain’s Maneuver – Harmony in Individuality
- On round start vs. player Battleships with Hull Breach, Specialist Seven increases your shots by a set percentage each round for 4 rounds (cumulative).
- Base Buff: +60%, Small Synergy: +5%, Big Synergy: +30%
Officer Ability – Power in Perfection
- On round start against players, Specialist Seven has % chance to apply Hull Breach to your target for 2 rounds.
- 60% | 70% | 80% | 90% | 100%
Icheb (Rare)
Originally engineered as a weapon against the Borg, Icheb overcame his dark beginnings to embrace Starfleet’s ideals. Driven by empathy and a relentless desire for exploration, he serves as an example of hope—even in the bleakest scenarios.
Officer Ability – Protective Instinct
- Against players with Hull Breach, Icheb increases your Apex Barrier for 4 rounds each time you score a hit (once per weapon).
- 3000 | 4500 | 6500 | 9000 | 12500
Below Deck Ability – Purity of Will
- On round start vs. players, if your ship has no applied states, increases your Isolytic Cascade damage for 3 rounds.
- 30% | 40% | 60% | 90% | 140%
Infiltrator Tuvok (Rare)
Ever the stoic and logical mind, Tuvok wrestled with the trauma of Borg assimilation after Voyager’s return. Seeking refuge in Vulcan’s teachings, he strives to bring logic and peace to the most harrowing battles.
Officer Ability – Vulcan Security Procedures
- Against players with Hull Breach, Tuvok increases your Isolytic Cascade damage for 3 rounds each time you score a hit (once per weapon).
- 26% | 32% | 40% | 50% | 65%
Below Deck Ability – Logical Tactics
- On round start vs. players, if your ship has no applied states, Tuvok boosts your Apex Barrier for 3 rounds.
- 3000 | 5000 | 8000 | 15000 | 25000
Note: Keep an eye out for a separate blog revealing how to unlock one of these Rare officers for free this month, along with additional crewing and battle tactics.
Territory Capture Season 6 (Starting January 21)
With Territory Capture Season 6, alliances gain a fresh start:
- Territory Reset
- Particle Services Shuffle in T2 and T1 Zones
- New T3 Service: NX-01 Blueprints
- Voyager Blueprint Service in T2 Zones
These changes create new strategic layers and competition for territory systems. Rally your alliance, coordinate your moves, and seize the resources needed to dominate contested space.
New Artifacts & Chaos Tech
Year of Hell, Pt 1 introduces new artifacts and Chaos Tech to add to your arsenal.
Artifacts
Krenim Time Weapon Artifact
- Increases Crit Damage % against Armadas & Invading Entities under any state.
- Level 1: +100% → Level 6: +200% → Level 12: +400%
Janeway’s Pocket Watch Artifact
- Reduces opponents’ Isolytic Damage vs. players under any state.
- Level 1: +4% → Level 6: +14% → Level 12: +40%
Chaos Tech
Chronophage
- On round start vs. players, if your ship’s hull is below 40%:
- Increase Shots by 100%–200% for 1 round
- Repair Shield by 1%–35% for 1 round
- Decrease Opponent’s Isolytic Mitigation by 2.5%–30% at higher ranks
Temporal OverDrive Matrix
- At start of battle vs. Hostiles/Armadas/Invading Entities:
- Increase Apex Barrier by 500–2500 for 3 rounds
- Increase Critical Damage by 20%–350% for 3 rounds
- Increase Shield Repair by 2.5%–30% for 3 rounds
Embrace the advantages these artifacts and tech provide—every new piece of gear helps turn the tide against the Krenim incursion.
Battle Pass & Cosmetics
The Voyager-themed Battle Pass for Star Trek Fleet Command Year of Hell is packed with:
- Year of Hell & Voyager 30th Anniversary Cosmetics (Avatars, Frames, and a new Hailing Frequency).
- Player’s Choice Rewards, helping you tailor progression to your needs.
We value your feedback—please share your thoughts on how this month’s Battle Pass feels in our official Discord feedback channels.
Bug Fixes and Improvements
(A variety of performance enhancements and resolved issues have been implemented to ensure a smoother gameplay experience. Stay tuned for detailed patch notes on specific fixes.)
Star Trek Fleet Command Year of Hell brings you face-to-face with the Krenim Imperium, forging new alliances with the DTI, and adding must-have gear to your arsenal. Stay tuned for additional blogs detailing how to obtain one of the featured Rare officers for free and for deeper strategy tips–the future of the Alpha Quadrant is in your hands.
Live Long and Prosper,
-The Star Trek Fleet Command Team