Our latest mid-month patch focuses on stability, clarity, and quality-of-life improvements across the galaxy. The items listed below have been addressed in-game. Should you experience any issues with the items listed below, please reach out to our team so we can investigate further.
Thank you for your continued feedback and for helping keep Star Trek Fleet Command on course.
Quality-of-Life Improvements
Wrath Credit Tradedown Bundles
New tradedown bundles have been added to the Augment Faction Store, letting you convert credits Epic → Rare → Uncommon → Common.
Disabled Auto-Convert for Temporal Artifact shards
This recent feature has been updated to disable the auto conversion of temporal artifact shards. Excess shards now stay in your inventory until you decide to convert them.
Bulk Refine
Teased in our recent 2025 Roadmap update, this update allows you to set and edit the number of bundles you want to refine within each bundle, and refine each tab within the refinery with a single tap. You’re able to identify visually how many refines you have from the main screen, making refining quicker and simpler.

Note: The “Ready to refine bulk count” shows 0 after switching to a different tab and returning to the original tab. This is a known issue and will be addressed in a later update. The following workaround can be utilized for the issue:
- Do not add anything inside of a bucket to your selection list
- If you do add bucket bundles to your selection list, enter selection mode and press confirm, then the bulk refine button will become available (you will have to do this each time you change tabs)
Lowered Ops requirements in P1ATA Blueprint Bundles
The Ops level as been reduced by two Ops levels on Priority 1 ATA stop-ship blueprint bundles, letting players begin collecting those ships sooner. Prior to this change, players were only able to begin working towards a ship at the same level the ship could be built. Now, players are able to do this 2 levels sooner. This adjustment allows players to work towards their progression more effectively.
Fleet Commander Lorca
Lorca’s Fleet Commander ability cooldown has been reverted to its intended 79,200 s (with a –2,700 s tier multiplier).
New Content
- Prime Priority 1: Adaptive Algorithms—Permanently unlocks the chance for every Priority 1 Away Team Assignment to appear with a length of only 1 Hour.
- Prime: Augment Ordinance—Increases reputation dropped by Augment Exile hostiles and unlocks a daily free claim in the Augment Faction store containing Common, Uncommon, Rare and Epic Wrath Credits.
Bug Fixes
Fleet Commanders

- Fixed an issue where Fleet Commanders assigned to the 4th, 5th, or 6th bridge slots couldn’t be removed.
- Corrected multiple typos in Khan’s skill-node descriptions (e.g., “Explorer’s Damage,” capitalization of “Does,” and possessive apostrophes).
Bulk Upgrade and Sigma Resources
- Fixed an issue where bulk upgrading a regular-time building together with a Sigma-time building incorrectly restricted speed-up items to Sigma-only. Regular-time and Sigma-time buildings can now be upgraded only separately, preventing the error.
Stores, Bundles & Faction UI
- Corrected an issue where bundle names in the Away Team Legacy store showed “Retrieving…” instead of their proper titles.
- Fixed an issue where the fly-by reward animation in the Faction Store jittered back and forth while scrolling.
- Fixed an issue where the currency “Pioneer’s Crest” was labeled “Pioneers Crest.”
Research
- Fixed an issue where Priority 1 Isolytic Defense research levels 5 and 9 listed wrong dependencies.
- Corrected an issue where Priority 1: Strike Teams – Crew Allocation mentioned “INTERCEPTORDECKS.” It now properly reads “INTERCEPTOR STRIKE TEAM GROUPS.”
- Fixed an issue where several new Away Team research nodes had an extra “:” in their descriptions.
- Corrected an issue where Priority 1: Assignment Unlock and Prime Priority 1: Extension said “Away Teams Missions” instead of “Away Team Assignments.”
Systems
- Fixed an issue where Augment revenge hostiles in legacy systems such as Yarda failed to spawn for captains at Patron or higher Augment reputation tiers. Revenge hostiles now appear correctly at every tier.
Chat
- Fixed an issue where the General and Alliance chat feeds stopped short of the top of the screen, leaving an empty space beneath the tabs. Chat messages now fill the entire display area.
Chest & Gift Claims
- Fixed an issue where enabling Skip Animation still displayed chest-summary pop-ups for Gifts, Field Training, and Event rewards.
- Fixed an issue where the client stalled briefly when claiming an additional chest from the Chest Summary screen.
Away Team Assignments
- Fixed an issue where double-tapping Auto-Assign made reward panels go blank until tapped again.
HUD & UI
- Fixed an issue where the Alliance “Help All” button could get stuck onscreen after use. It now disappears once assistance is dispatched.
- Fixed an issue where the client would hang when claiming certain chest bundles from the summary screen.
First-Time User Experience
- Fixed an issue where the opening three tutorial dialogues repeated multiple times on fresh installs.
Thank you for your continued efforts in helping us to address these (and more) issues in game.
Live Long and Prosper,
-The Star Trek Fleet Command Team