News

Mid-Month Release Patch Notes (Year of Hell, Pt 2)

By Bek 18 February 2025

Over the past weeks, we’ve continued our mission to tackle bugs and enhance your overall experience in Star Trek Fleet Command. The patch notes and fixes below are part of a larger, ongoing process—some are specific tweaks and polish items, while others address broader stability concerns. We know there are still outstanding issues, and we remain committed to working on them, big and small, as we keep improving the galaxy we all share.

Thank you for your patience and feedback; together, we’ll make Star Trek Fleet Command the best it can be. Below is a complete list of what’s resolved with this mid-month update, plus a quick preview of what’s coming next for Arena.


We’re introducing new options for one of your favorite competitive features—Arena! While these changes won’t be live immediately when the patch drops, we wanted to share what’s on the horizon. Look out for a separate article that will go into more detail about public squads and Ops level adjustments, plus a Q&A with Liam, Lead Product Manager. We’ll share specific timelines, as well as details about an EU-only run of the event, and next steps.


Below you’ll find the list of bugfixes that made it into this release:

  • Stuck on Loading Screen
    Resolved an issue where players encountered a “Time Out Error” upon opening Alliance Tournaments, causing them to get stuck.
  • Access at Alliance Level 1
    Fixed an issue where players in an Alliance of Level 1 could enter the Alliance Tournaments screen after switching tabs, despite being below the intended level requirement.

  • Reappearing Build Screen
    Fixed an issue where the “Build Alliance Starbase” screen displayed again even after the Starbase was already constructed.
  • Incorrect Battle Log Exports
    Resolved an issue where fighting Alliance Starbases produced inaccurate values in Battle Log exports.

  • Empty Object Viewer
    Fixed an issue where an empty object viewer could appear after the Prep Phase, blocking interaction with hostiles or systems.
  • HUD & Ship Management View Defects
    Addressed an issue that caused visual artifacts in ship management and station exterior views while inside the Arena.
  • Curtain Animation Sticking
    Resolved an issue where the “curtain” animation remained stuck when exiting the Arena home screen on certain devices.
  • Arena Rank Icons
    Corrected an issue causing rank icons to display partially off-screen in the Arena HUD.

  • Power Display
    Resolved an issue where certain artifacts displayed a fixed power of 71k instead of properly scaling up to 410K based on level.
  • Inconsistent Descriptions
    • DTI Temporal Device & Lirpa: Fixed mismatched shard and artifact descriptions, removing outdated references.
    • Krenim Time Weapon: Corrected the wording to specify it affects “Armadas & Invading Entities” instead of “Armadas & Krenim Invading Entities.”
  • Missing Remnant Bundles
    Fixed an issue where some artifact remnant bundles (e.g., Janeway’s Pocket Watch, Krenim Time Weapon) did not appear in the Refinery after requirements were met.

  • Chaos Tech Bundle Values
    Resolved an issue where buff values in certain Chaos Tech Bundles (e.g., Chronophage, Chrono Deflector) displayed incorrectly in the odds info.
  • Incorrect Shards for Janeway’s Pocket Watch / Krenim Time Weapon
    Fixed an issue where purchasing shards for one artifact could give shards intended for another.
  • Untriggered Building Material Bundles
    Addressed an issue where various Tiers of [Temporal] Static Building Mats bundles wouldn’t unlock even after meeting the required faction tier.
  • Systems Labeled as “Independent”
    Corrected an issue causing some new systems to appear as “Independent” instead of showing the Krenim faction.

  • USS Relativity – Ability Name Consistency
    Fixed an issue where “Anti-Charged Alignment” and “Anti-Static Alignment” names were inconsistent in different interfaces.
  • Refits & Grade 5 Ships – Low-Resolution Textures
    Resolved an issue that caused certain new refits and Grade 5 ships to appear at lower-than-intended texture quality, especially on PC.
  • Ship Component Upgrade Tokens
    Corrected an issue where “Static & Charged Capacitors” did not mention “the USS Relativity” properly in their tooltip text.
  • Wave Defense – Instant Repair
    Fixed an issue preventing the “Instant Repair” button from functioning after a ship was destroyed mid-wave.

  • Officer Suder – Short Description Cutoff
    Resolved a UI problem that truncated part of Suder’s Officer Ability, causing confusion between short and full descriptions.
  • Fleet Commander – Locked Seat Error
    Fixed an issue where assigning a Fleet Commander to a locked seat triggered a NullReferenceException.

  • Seska Exocomp Name & Missing Art
    Fixed an issue where the name of the Seska Exocomp was cut off in store bundles, and the exocomp art was missing in several game areas.
  • Krenim Invading Entities Loot
    Resolved an issue that caused the text “Entities Loot” to be truncated in the Exocomp list and slot.

  • Artifact Gallery Pip
    Fixed an issue where the pip wouldn’t clear after viewing the Convert screen.
  • Faction Store – Stuck Favor Panel
    Resolved an issue where the Favor info panel stayed open after switching to another faction.
  • Ship Assets in Drydock
    Addressed an issue where the last-viewed ship model sometimes appeared in a different ship’s drydock while repairing.
  • Full Cargo Icon on Empty Docks
    Corrected an issue that caused a full-cargo icon to appear on empty or repairing docks in the Arena.

  • Battle Pass Events Display
    Resolved an issue where certain future events initially showed as “Starts in…” and disappeared after completing milestones on active events.

  • Collect Button Non-Functional After Speedups
    Fixed an issue where using speedups on the Away Team detail page caused the “Collect” button to become unresponsive.

If you spot any additional bugs or have suggestions for improving the game, please share them in our official Discord or your usual feedback channels. We’ll continue refining Star Trek Fleet Command to make the galaxy a better place for all.

Live Long and Prosper,
The Star Trek Fleet Command Team