Commanders,
Below is an extensive FAQ about the new Borg Arc – Borg Final Showdown
Q. What does this Borg Arc consist of?
A. There will be 3 phases to this Arc.
Q. What about Phase 1?
A. A variety of events that will generate small amounts of shared progress as well as event currency to spend in the event store.
Q. What about Phase 2?
A. A new set of “Borg Invasion” systems become accessible via warp toll tokens which may be acquired from the event store, events, and the store.
Q. And Phase 3?
A. Access to the Borg Mega Cube becomes available. Use Mega Cube Warp tokens to access the Mega Cube systems.
Q. Where can I locate the missions?
A. All missions are free and delivered via the Gifts section. All players level 25 and above will be able to retrieve them.
Q. What’s the name of the first mission in Phase 1?
A. The name of the mission is called “We’re Going to Need a Bigger Boat”
Q. How many new Frames and Avatars will there be available?
A. Overall there will be 2 new Frames of different qualities (Gold, Silver and Bronze) and 6 new Avatars
Q. Will there be a new Officer?
A. Yes, there will be a new officer available – 6 of 10 (Borg Kras)
Q. What are all these Borg tokens?
A. Below are a list of all Tokens available in this Arc
- Borg “War Effort” Point – Earned by completing 2 special daily events. Collecting them is the only mean to advance your alliance progression (Non-exchangeable)
- Borg Tech Salvage – Token for purchasing Uncommon, Rare, Epic Borg Armada Directives & Warp Toll Tokens
- Mega Cube Armada Directive – Armada Directives used specifically to attack the Mega Cube. 10 Directives required to start 1 Armada
- Epic Borg Armada Directive – Armada Directives used specifically to attack Epic Borg Armadas. 1 Directive to start each Armada
- Rare Borg Armada Directive – Armada Directives used specifically to attack Rare Borg Armadas. 1 Directive to start each Armada
- (Uncommon) Borg Armada Directive – Armada Directives used specifically to attack Uncommon Borg Armadas. 1 Directive to start each Armada
- Borg War Funds – Token for purchasing Event Store rewards.
- Borg Mega Cube Transwarp Cell – Used to access the Borg Cube systems
- Borg Transwarp Cell – Used to access the Borg systems
Q. In Phase 3 how do I access the Borg Mega Cube systems?
A. Once you have obtained a Borg Mega Cube Transwarp Cell go Tisiphone (entry system), Alecto, Megaera
Q. How can I obtain these Borga Mega Cube Transwarp Cells?
A. 4 warp tokens in a daily gift chest for players lvl 23+ as soon as phase III starts.
Q. Will the Vi’Dar bonus against Borg targets function against the event special enemies?
A. Absolutely, we designed the event with the Vi’Dar in mind. A sufficiently upgraded Vi’Dar will be able to contribute to the fight as much as some of the strongest G3 ships.
Q.How is the event organized?
A. The Borg Cube consists of three event phases and one “clean-up” phase, where the event store remains open for players to clean up their balances of all event currencies. After the preparation phase, players lvl 25+ will be able to progressively take the fight against the Borg forces, while players lvl 10-24 will fight hostile elements throughout the galaxy. Both groups of players will be able to contribute to its alliance war effort against the Borg by completing two special daily events – identified by a Borg War Effort Point Badge.
Q. What will happen with any left-over event currencies after the event store closes?
A. All balances will be cleared in the future. We highly encourage players to spend the special event currencies/directives/tokens introduced in Phase II and Phase III before the end of Phase III. However, we will provide means to convert those to event store currency (Borg War Funds) during the clean-up phase.
Q. How can I start the new missions?
A. At the start of each new event phase, starting with phase I, players lvl25+ will be able to claim a gift bundle that starts the mission.
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Q. How War Effort (AMS) work?
A. Points scored by all players in an alliance are aggregated against pre-established milestones. Players have to score before their alliance clears a milestone to receive the reward.
Example 1: Player A scores 1 point in the event before the first milestone, and its alliance goes on to complete three milestones. Player A will receive all three milestone rewards.
Example 2: Player B scores 100,000 points in the event after its alliance completed the first two milestones. Player B will receive credit for all future milestone rewards but will not earn the previous rewards retroactively.
Q. Why does the War Effort (AMS) event start a day after the first events?
A. It is intended to give players and alliances a time window to make any movements they might be planning to do. We don’t advise players to swap alliances mid-event, as it might make them ineligible for alliance rewards.
Q. How to complete War Effort (AMS)?
A. Log-in daily and complete the two solo milestone events marked with the Borg War Effort Point badge: Esprit de Corps and a phase/level specific event. You can significantly speed up your alliance progress by purchasing a special pack starting Phase II. Note: War Effort Point payouts per event increase per phase.
Q.What determines what I see in the event store?
A. Items in the event store are segmented by player level and faction points (where applicable). Changes to your player level/faction reputation might trigger changes in the store.
Q. Will I miss later phase missions if I didn’t acquire/complete the previous phase missions?
A. No, you will be able to obtain and complete the missions for each phase separately.
Q. Are the event missions repeatable?
A. No, you will only be able to complete them once
Q. Will the Vi’Dar bonus against Borg targets function against the event special enemies?
A. Absolutely, we designed the event with the Vi’Dar in mind. A sufficiently upgraded Vi’Dar will be able to contribute to the fight as much as some of the strongest G3 ships.
Q. Why Players Lvl23-24 have “defeat hostile” events instead of armada events in phase II and phase III?
A. Even though players Lvl23-24 are capable of creating and joining armadas, their ships are not powerful enough, vis a vis the enemy, to meaningfully contribute to the armada. To avoid player frustration, these players will be able to engage these targets if they want to, but they will not be required by events to do so.